Review Shooter: Catherine (Xbox 360/PS3)
(ReviewĂÂ submittedĂÂ by Phil DeanĂÂ )
Finally the next game from the Persona Team, am I right? Well, if youâre coming into this game expecting something along the lines of Persona then youâre going to be thoroughly disappointed. Itâs not really your fault if youâve been mislead either; theyâve labeled âPersona Team!â all over this game. Itâs even in the art book that comes with it. Of course, it probably wasnât their intention to trick you into thinking that Catherine was a game along the same level as Persona, but itâs easy to mistake that fact.
If youâre going to play Catherine, you have to take it for what it is. A puzzle game. Granted, thereâs more to it than that, but at the end of the day itâs a puzzle game through and through. Itâs a frantic climbing block puzzle game where you have to rearrange blocks to take you higher. However, there are obstacles to overcome like the ground falling beneath you, enemies trying to attack you, various types of specialty blocks (ice block, bomb block, etcâŚ) and boss encounters. If you donât enjoy this style of puzzle, or puzzle games in general, then Catherine isnât for you. Thatâs the problem with puzzle games; it can fall into a niche so easily, unless itâs an instant smash success like Tetris or Bejeweled. Fortunately, I happen to be a somewhat of a puzzle connoisseur and it turns out that I enjoy this specific type of puzzle very much.
The good thing about Catherineâs puzzle aspect is that it actually has some semblance of depth. There are always multiple ways of reaching the finish, and a variety of things to keep in mind at all times. As you progress youâll learn techniques thatâll make your experience with climbing so much easier, provided that you remember them in the heat of the moment. You see, these techniques arenât something that you store in your menu or use as an ability; thereâs none of that. It acts as more of a tips-and-tricks system. Catherine can get pretty complicated and extremely difficult if youâre not keeping up with all the skills that you need to utilize. The game throws you in frantic situations and you need to be able to think on your feet at a rapid pace, more so than a lot of other puzzle games. Itâs an overwhelming and stressful experience if youâre not absolutely prepared to be thrown into the frying pan at all times. Puzzle games are a state of mind. If you donât have full commitment to whatâs happening on the screen then youâre pretty much out of luck. Itâs the classic example of turning the game off and starting again later when youâre more alert and then magically being able to solve the puzzle that took you fifty tries previously. Catherine is unforgiving and spikes in difficultly very quickly and it seems that most people drop the difficultly half way through. Fortunately, you rack up the retries pretty easily so itâs hard to actually get a game over. You can also find or purchase items to help you out in a pinch.
The biggest problem with the puzzle section of Catherine is the controls. Itâs a serious issue. IĂÂ wouldn’tĂÂ say its game breaking, but itâs certainly annoying and very unfortunate. Catherineâs gameplay is relatively fast paced and hectic, so itâs frustrating when you have to deal with absolutely insane control design. The first problem with this is that itâs sometimes unresponsive to your commands and there can be a slight delay as to when itâs executed. You need to push and pull blocks in this game and thereâs an impractical pressure sensitive element where if you put too much weight on the analog stick youâll climb over the block instead of grabbing it. In theory it should work fine, or they should have made you stall a bit more when you face a block, but the amount of pressure needed to just face a block is minimal. Remember, youâre in the heat of the moment here so imagine for a second what thatâs like.
Now, the bigger and more psychotic problem with the controls is that itâs reversed when navigating around ledges. Only crazy people could have come up with such a deranged way of doing this. Do you remember how controls work in old school horror games where up is the direction youâre facing? Itâs kind of like that. Luckily, navigating on the opposite sides of blocks isnât what youâll be doing a whole lot, but itâs annoying when the time comes. Again, these arenât game breaking problems. Itâs manageable and you can adapt to it once you realize whatâs happening. Itâs just something that could have easily been avoided when developing the game and itâs a shame that such an addictive puzzler is bogged down by this. All in all I find the puzzle section of Catherine to be great fun and the boss encounters can provide for some intense sequences. If you canât get enough of Catherineâs puzzles, then rack up some gold medals during the game and some bonus content will unlock with extreme difficultly.
Now letâs get into what the rest of this game is all about. Certainly the instant appeal for this game is the hyper-realized sexual fantasy concept that it has to offer. The one thing that we were all curious about during the announcement of Catherine was the Persona-style dating aspect with a more âadultâ visualization. I guarantee thatâs why most people bought this title, rather than the fact that itâs actually a puzzle game.
Catherine is about an unmotivated deadbeat named Vincent who likes to keep things simple. His life gets completely turned around when he accidently cheats on his longtime girlfriend, Katherine, in a drunken stupor with a girl of the same name. Thus, the spiral of chaos in his life begins. Also, every night, Vincent and other men get trapped in a nightmare world where they have to climb block puzzles. If they donât survive then they die in the real world; taking cues straight from the concept of Persona 4. The story and cutscenes are pretty cool and are generally handled quite nicely. Itâs always fun to watch Vincent try and bumble his way out of sticky situations. Heâs kind of like a loveable idiot who makes extremely poor decisions. Vincent also seems to have a mild autistic anxiety which makes him super awkward in social situations, so you canât help but feel bad for the guy even though heâs a slight unintentional sleazebag. The rest of the supporting characters help to set up the atmosphere as sort of a cross between Friends and Cheers. The game does a good job in making you feel like youâre part of a tightly-knit small town group of friends.
Some interesting elements of Catherineâs story are the themes and symbolism associated with adultery and how humans should be punished for it. The game has deeper psychological undertones bordering on Freudian theories of inner desire and the Oedipus complex. By the end of Catherine, youâll realize that symbolism plays a big part in the story. Unfortunately, the writing gets dicey at various points in this game; which is weird because Atlus is usually pretty good for localization. Itâs the familiar feeling of being lost in translation that happens with a lot of Japanese videogames. This doesnât happen through all of the script, but you will find some perplexing dialogue. Although, some of the more insane reactions to things will make sense once you complete the game, so be mindful of that.
Itâs unclear whether Catherine takes place in Japan or America. I know that it has to be set in Japan because Vincent makes a cameo in Persona 3 Portable, but they donât make this obvious to you and it can be confusing culture-wise. On the other hand, they actually say âdollarsâ instead of âyenâ to add to their Japanese/American fusion, so itâs extra perplexing. Maybe thatâs why the localization for the Persona games works so well because itâs clear that youâre in an authentic Japanese setting. The voice acting is quality stuff though. Atlus seems to have a group of select voice actors which they reuse for multiple projects, like Troy Baker, Yuri Lowenthal, Laura Bailey, Liam OâBrien, etc. Youâve heard them before, and theyâre excellent actors, so no problems there. The art is great in Catherine and everything looks so beautiful; from the in-game renders, to the animated cutscenes. Itâs definitely some good eye-candy.
Thereâs a morality system in Catherine which is judged depending on the choices that you make via dialogue options, text messages, or Q&A. Depending on where your morality is at, Vincent will react differently to some situations during the cutscenes. From my understanding though, the story will remain relativity unchanged regardless of your alignment up until the ending. There are eight different endings which vary depending on your morality and how you answer certain questions near the end of the game.
At the Stray Sheep bar you can do a variety of things like: drink, use the jukebox, play the arcade game: Rapunzel, text message, and socialize. Itâs definitely the âsimâ part of the game, if you want to call it that.
Drinking at the bar is one of my favourite things to do, because after you finish a drink youâll get an interesting piece of trivia for that particular beverage. Theyâre actually pretty good pieces of info. Iâm a sucker for random knowledge. You can drink rum & coke, beer, whisky, or sake, and if you get three whole drinks in your gut then youâre able to run faster in the nightmare world.
Every time you get an achievement youâll unlock a song for the jukebox. This can be either songs from Catherine or anything in the Shin Megami Tensei series. I admit, itâs kinda cool to change the Stray Sheep song to something from Persona, but the music in Catherine is pretty good in itself so itâs not necessary. Since Iâm on the topic, the music in Catherine is split between remixed classical pieces and original scores. Itâs all really well done and sets the tone quite nicely, but just like any composer, youâll recognize his style from previous Trauma and Persona games. So if you didnât like the Atlus style of music before, then Catherine wonât change your mind.
Rapunzel is essentially a retro version of the same block puzzle that occurs during the nightmares, but itâs actually pretty interesting. I was skeptical of the block puzzle before going into Catherine, and even more skeptical when I realized that the only other minigame would be the same thing as the block puzzle. However, Rapunzel is divergent enough to keep it fresh and you actually have to approach it much differently than you would the core puzzle. The main difference is that you can take your time; instead of scrambling to the finish. You have a certain number of moves to complete the puzzle and youâre able to view what the entire map looks like since itâs a more of a concentrated brainteaser. This makes Rapunzel feel like more of a traditional puzzle experience than the nightmares do. Both types of puzzles in Catherine are quite enjoyable.
Youâll receive texts from multiple sources but mostly from Catherine or Katherine. Catherine, specifically, will also send you provocative photos which youâll need to go to the bathroom in Stray Sheep in order to view (because Vincentâs embarrassed to look at them in public). The interesting part about text messaging is that youâre able to reply and choose each line of dialogue to send from a pool of several options each. Depending on what you send back you may receive a call from one of the girls, another text, or of course a change in your morality meter.
When youâre at the bar time passes every time you sit and have a conversation with someone. People will enter and exit the bar as your night draws to a close. Besides conversing with your friends, you can talk to various other people connected to the nightmare world and help them out with their inner struggles. Their fate will be decided by your decisions. Itâs not hard to help everybody, but some morality choices are ambiguous which can be frustrating when you thought it meant something else. Perusing around the Stray Sheep can be quite a bit of fun; if only those segments lasted a bit longer and there was more to do. Sometimes youâll burn through the bar parts pretty quick and next thing you know youâre back in the nightmare world.
Besides the leaderboards, there is another online component integrated within Catherine. In-between puzzle sections youâll have a bit of downtime to talk to the other âsheepâ as well as purchase items. When youâre done youâll have to answer a personal question and that answer is sent to a digital pie chart where you can see other peopleâs responses to the same question (anonymously of course, as some of these questions really are quite personal.) Also, after you beat the game a two-player mode opens up and you can tackle block puzzles with a friend.
Recommendation: Rental- Iâm glad that Catherine exists. It was a smart move for Altus to try something new, especially fiddling around with new tech for our current-gen consoles. Despite some glaring faults, I found Catherine to be quite an enjoyable experience. This is definitely not a game for everybody, but if youâre at least curious then it wouldnât hurt to give this title a shot.