Tagged: Francesco Mann

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Review: Killzone Mercenary

Killzone finds it’s way again onto a portable platform, but unlike Killzone Liberation this one is not developed by the Dutch at Guerrilla Games. At the helm are now the guys from Guerrilla Cambridge,...

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E3 2013: The Conferences: Sony Comes Out Swinging

The most exciting week in gaming is officially underway as the Big 3 console manufacturers, Microsoft, Sony, and Nintendo, kicked off the show with their traditional “Day 0” press events. Everyone showed up with...

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E3 2012: Day 1 Recap

In its eighth year at the annual tradeshow  extravaganza, this generation of consoles is quite alive and kicking. Day 1’s string of press conferences brought along a lot of exciting new footage, confirmation and...

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Dual Wielding 56: Vita La Wii U

This week’s episode is jam-packed with hands on impressions of both the PlayStation Vita (and its suite of launch titles) and the Wii U. When that is out of the way, news covers Nintendo’s...

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Vita is Doom-ed

Vita is Doom-ed

As they say, there’s no such thing as bad publicity. With recent articles and news pointing to a less than stellar start for the PlayStation Vita, gamers have taken to proclaiming the console is...

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Dual Wielding 50: Bioshock to the System

Episode 50 marks a major milestone as we sit down with a member of the Bioshock Infinite team to get the latest on one of next year’s most promising games. We also learn about...

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Dual Wielding 49: Drake’s Battlefield

Battlefield 3 was the biggest release of last week, and it serves half of the podcast as Adriaan and Jason get into their frustrations with the final game. PC issues and downed servers keep...

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Dual Wielding 48: Night of the Living Bat

After a 2 week hiatus, the global alliance of gamers is back! And with a fury, in whatcha been playing there is discussion of Batman: Arkham City, RAGE, Dead Island, The Legend of Zelda:...

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Dual Wielding 45: Tokyo Game Show 2011

TGS 2011 has come and gone, and we use up the first half of the show discussing the show. While announcements were sparse on the console front, both handhelds got needed attention. We dissect...

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